В Финляндии предупредили об опасном шаге ЕС против России09:28
A key principle of the live-service design is server-authoritative data. This means that persistent player data needs to be stored in a remote database, not the player’s local machine. One especially heavy piece of our backend architecture that made this possible was the inventory service. The term “inventory” here is a bit overloaded given just how many of the game’s systems use it. In Towerborne nearly every piece of persistent player data is part of the inventory. Beyond traditional inventory items like weapons and gear, the inventory also includes stats, quest state, conversation history, achievement progress, and more.
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Boeldt referenced Instagram’s recent announcement that it will soon start monitoring accounts it believes to belong to children for any self-harm language. Parents would receive an alert should their children repeatedly search for suicide or self-harm terms on the platform. The move comes as Instagram’s parent company, Meta, is currently on trial for claims of creating a social media environment that intentionally harms and causes addiction in young users.